Cyno's Role-Play: Supplements: PowerQuest: Game Master Guide

Modifiers

Traits and Talents are used as Modifiers to the Success Range Mark. For each related Trait point, a +1 Modifier applies. For each CP a character has in a Talent, a +3 Modifier applies.

Traits and Talents

In Task Determination dice rolls, the positive modifiers are added together; but exactly which Talents are related to what Traits? This section provides a complete chart of the relationships between them.

    TALENT                        RELATED TRAITS
    Acrobatics                    AGL
    Acting                        INT, ADP, PSY
    Animal Handling               WIL, PSY, COM, VOC
    Appraising                    INT
    Armor (specify)               STR, AGL
    Bluffing                      PSY
    Breakfall                     STR, AGL
    Bribery                       PSY
    Carving                       AGL
    Climbing                      STR, AGL
    Contortions                   AGL
    Conversation                  PSY, VOC
    Cooking                       INT
    Disguise                      INT, ADP, PSY
    Dodging/Evasion               AGL, SPD
    Engineering                   INT
    Engraving                     AGL
    Forgery                       AGL, ADP
    Gemstone Cutting              AGL
    Herbology                     INT
    High Society                  INT, PSY, COM, VOC
    Interrogation                 PSY
    Intimidation                  PSY
    Invention                     INT
    Jeweler                       AGL, INT
    Knowledge (specify)           INT
    Language (specify)            INT, VOC
    Leadership                    PSY
    Lightsleep                    INT
    Lip Reading                   INT, ADP
    Lock Picking                  AGL
    Medicine                      INT
    Mimicry                       VOC
    Musical Instrument (specify)  AGL, INT
    Navigation                    INT
    Oratory                       PSY, COM, VOC
    Persuasion                    WIL, PSY, VOC
    Power Wielding                INT, WIL
    Reading/Writing               INT
    Riding                        AGL
    Running                       AGL, SPD
    Seamanship                    STR, INT
    Seduction                     WIL, PSY, COM, VOC
    Sewing                        INT, AGL
    Shadowing                     AGL
    Singing                       VOC
    Stealth                       AGL, SPD
    Street Society                STR, WIL, PSY
    Survival                      STR, CON, INT, SPD
    Swimming                      STR, AGL, SPD
    Tracking                      INT
    Trading                       WIL, INT, PSY
    Unarmed Combat                STR, AGL
    Ventriloquism                 VOC
    Weapon (specify)              STR, AGL
    Weaponsmithing                AGL, INT

The above indicated Traits always enter into the equation of calculating Success Range Mark in related tasks. Other Traits may apply in specific circumstances; these may be determined by the Game Master.