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Cyno's Role-Play: Supplements: PowerQuest: Game Master Guide |
Modifiers
Traits and Talents are used as Modifiers to the Success Range Mark. For each related Trait point, a +1 Modifier applies. For each CP a character has in a Talent, a +3 Modifier applies.
Traits and Talents
In Task Determination dice rolls, the positive modifiers are added together; but exactly which Talents are related to what Traits? This section provides a complete chart of the relationships between them.
TALENT RELATED TRAITS
Acrobatics AGL
Acting INT, ADP, PSY
Animal Handling WIL, PSY, COM, VOC
Appraising INT
Armor (specify) STR, AGL
Bluffing PSY
Breakfall STR, AGL
Bribery PSY
Carving AGL
Climbing STR, AGL
Contortions AGL
Conversation PSY, VOC
Cooking INT
Disguise INT, ADP, PSY
Dodging/Evasion AGL, SPD
Engineering INT
Engraving AGL
Forgery AGL, ADP
Gemstone Cutting AGL
Herbology INT
High Society INT, PSY, COM, VOC
Interrogation PSY
Intimidation PSY
Invention INT
Jeweler AGL, INT
Knowledge (specify) INT
Language (specify) INT, VOC
Leadership PSY
Lightsleep INT
Lip Reading INT, ADP
Lock Picking AGL
Medicine INT
Mimicry VOC
Musical Instrument (specify) AGL, INT
Navigation INT
Oratory PSY, COM, VOC
Persuasion WIL, PSY, VOC
Power Wielding INT, WIL
Reading/Writing INT
Riding AGL
Running AGL, SPD
Seamanship STR, INT
Seduction WIL, PSY, COM, VOC
Sewing INT, AGL
Shadowing AGL
Singing VOC
Stealth AGL, SPD
Street Society STR, WIL, PSY
Survival STR, CON, INT, SPD
Swimming STR, AGL, SPD
Tracking INT
Trading WIL, INT, PSY
Unarmed Combat STR, AGL
Ventriloquism VOC
Weapon (specify) STR, AGL
Weaponsmithing AGL, INT
The above indicated Traits always enter into the equation of calculating Success Range Mark in related tasks. Other Traits may apply in specific circumstances; these may be determined by the Game Master.
