Cyno's Role-Play: Supplements: PowerQuest: Game Master Guide |
Modifiers
Traits and Talents are used as Modifiers to the Success Range Mark. For each related Trait point, a +1 Modifier applies. For each CP a character has in a Talent, a +3 Modifier applies.
Traits and Talents
In Task Determination dice rolls, the positive modifiers are added together; but exactly which Talents are related to what Traits? This section provides a complete chart of the relationships between them.
TALENT RELATED TRAITS Acrobatics AGL Acting INT, ADP, PSY Animal Handling WIL, PSY, COM, VOC Appraising INT Armor (specify) STR, AGL Bluffing PSY Breakfall STR, AGL Bribery PSY Carving AGL Climbing STR, AGL Contortions AGL Conversation PSY, VOC Cooking INT Disguise INT, ADP, PSY Dodging/Evasion AGL, SPD Engineering INT Engraving AGL Forgery AGL, ADP Gemstone Cutting AGL Herbology INT High Society INT, PSY, COM, VOC Interrogation PSY Intimidation PSY Invention INT Jeweler AGL, INT Knowledge (specify) INT Language (specify) INT, VOC Leadership PSY Lightsleep INT Lip Reading INT, ADP Lock Picking AGL Medicine INT Mimicry VOC Musical Instrument (specify) AGL, INT Navigation INT Oratory PSY, COM, VOC Persuasion WIL, PSY, VOC Power Wielding INT, WIL Reading/Writing INT Riding AGL Running AGL, SPD Seamanship STR, INT Seduction WIL, PSY, COM, VOC Sewing INT, AGL Shadowing AGL Singing VOC Stealth AGL, SPD Street Society STR, WIL, PSY Survival STR, CON, INT, SPD Swimming STR, AGL, SPD Tracking INT Trading WIL, INT, PSY Unarmed Combat STR, AGL Ventriloquism VOC Weapon (specify) STR, AGL Weaponsmithing AGL, INT
The above indicated Traits always enter into the equation of calculating Success Range Mark in related tasks. Other Traits may apply in specific circumstances; these may be determined by the Game Master.